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Walking in the Wild West

Engine: Unreal 5.0

Development Time: 4 Months

Role: Programmer, Designer and 3D Artist

University Year: Second

Skill and Systems

  • Complex AI functionality (EQS, behaviour trees)

  • Introduction to save games

  • Damage hitboxes and throwable items

  • Further in-depth widget functionality

  • Main menu, pause and death screens

  • Switching controlled pawn

  • Further level sequencer understanding (Cutscenes and renders)

  • Ammo/life/damage economy

  • Bullet time and time dilation

Responsibilities

As the sole developer of this title I designed, modelled and programmed the whole game.

Walking in the Wild West was the main project for my second year at uni. After the basic functionality of my AI seen in my first year project, I decided to explore Unreal's Environmental Query System (EQS) to improve the complexity of my AI enemies. 

 

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