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Whispering Blades

Engine: Unreal 5.2

Development Time: 7 Months

Role: Programmer, Designer and 3D Artist

University Year: Third

Skill and Systems

  •  Continued advance complex AI functionality and decision making

  • Complete save games systems

  • In-depth use of game instances

  • Significant optimisation consideration (mesh instancing, level instancing, no tick based events)

  • In-depth menu systems (main menu, tab menu, shop, ability tree, pause menu, death menu, save games)

  • Significant consideration for balancing and design of combat/stealth/weapon systems

  • Full tutorial system

  • In-depth use of level sequencer and camera for renders and cinematics

Responsibilities

As the sole developer of this title I designed, modelled and programmed the whole game.

Designing a full gameplay loop with a replayable element and variation each time playing the game was a large focus for the title; I developed an economy system with currency and experience to upgrade weapons/abilities.

A fully functional tutorial system was a priority for new players understanding of the game and for the experience designing tutorial systems. 

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